This game mode was replaced by Proving Grounds in Version 20.Īllowed the player to play a game against an AI opponent. Daily Battles have three difficulty levels (Normal, Hard, and Insane) and players gain gem rewards for completing each difficulty. Daily Battles have fixed decks and may have other special conditions that do not appear in normal gameplay. These levels are:ġ) Order Empire - Miners, Swordwrath, Archidons and Speartons.Ģ) Chaos Projectile - Enslaved Miners, Deads, Toxic Deads and Eclipsors.ģ) Swords & Sorcercers - Miners, Swordwrath, Magikill and Merics.Ĥ) Gold Rush - Enslaved Miners, Deads, Bombers and Juggerknights.ĥ) Order Ambush - Swordwrath, Archidons, Speartons, Shadowrath, Magikill and Ripriders.Ħ) Chaos Tunnel - Enslaved Miners, Deads, Toxic Deads and Juggerknights.ħ) Fire & Thunder - Miners, Sicklewrath, Archidons and Ripriders.Ĩ) Monstrosity - Enslaved Miners, Deads, Juggerknights and Giants.ĩ) Deathmatch - Miners, Archidons, Speartons and Magikill.ġ0) Chaos Ambush - Deads, Toxic Deads, Bombers, Eclipsors, Juggerknights and Giants.Īllows the player to challenge the current Daily Battle, pitting a deck of the player's choice against an opponent in a special scenario. There are ten selectable decks and scenarios to play against. Singleplayer Game Modes: Campaign Ī tutorial battle with a fixed deck to teach the player the basics of the game.Īllows the player to play a game against an AI opponent. The deck must not contain more than one Mythic Enchantment.The deck must contain at least 2 Units, including at least one type of miner.Any combination of cards is permitted for constructing an army as long as the following conditions are met: Instead, the player can construct their own armies in the form of "decks," each of which contains eight slots that can each be used on a single Unit, Spell, Enchantment, or Upgrade card. Unlike previous games, Stick War III does not give the player a set faction to play as. (They have separate command buttons from the other units (except for "Man the Fort" or "Defend"), meaning a player could have Castle Archidons while his/her other units are helping defend the statue. Also, miners and enslaved miners can now be commanded to attack as well as the other units. Additionally, individual units may be ordered to garrison, attack, or hold position, and units can be manually controlled in a similar way to Stick War and Stick War: Legacy (albeit without stat bonuses). Winning games allows the player to collect cosmetic items, as well as gems used for purchasing cosmetics.Ĭommands have been further refined, allowing the player to order their army to the Tower using the "Attack" or "Defend" commands. Additionally, several singleplayer and multiplayer game modes are available. As a first for the series, Stick War III allows for team-based gameplay with a 2v2 game mode. Gameplay of Stick War III borrows heavily from Stick War: Legacy, with many of the same mechanics, albeit with some features incorporated from Stick War II: Order Empire (such as the addition of Crystals as a secondary resource and the Tower). It contains singleplayer and multiplayer gamemodes and the game's campaign gamemode is still currently under development. Stick War III (aka Stick War 3 or SW3) is a brand new Stick War game that is still under development.
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